An Orc in Skyrim - Episode 01
Hello everyone and welcome to this week's discussion thread.
Another new topic this week!
Debate those conflicts of interest with respect and maturity.
Some topics are a bit broad and people can go about them in pretty creative ways, but try to use common sense.
These can range from incredibly popular mods to mods that you think are under-appreciated.
TOPIC Orcs Last week a user messaged me to request this topic, and pointed out there seems to be a lack of good mods based around orcs.
Perhaps, if anything, this discussion will lead to some new ideas and mods for our poor forgotten Orsimer brethren!
This also inspired me to do a series of these, each week based on a specific race.
I'll kick it off this week with: - A complete "Build-Your-Own" Orc stronghold by the wonderful.
A must for any Orc looking for a home that feels like their own rather than just camping out in a preexisting stronghold Someone should make a story mod based around Orc culture.
As of now, they're sort of just there, you know?
Nothing too interesting about them, IMO anyway.
Though I do understand it's hard to find people who can voice gruff, green giants.
It definitely seems to be easier voicing humans or elves.
I've yet to see a mod that has a good Khajiit or Argonian VA.
Inigo being an outlier.
Not sure if upcoming mods are article source, but 's main conflict orc gameplay skyrim focused around a war between the Legion and a major Orcish faction.
It'll have an Orcish storyline of about 10 quests focused around the Orcs, their settlements, culture and their struggle in the valley.
We're still a bit off with releasing it, but we're hoping to give the Orcs the attention they deserve : Why do Orcs fight with the Legion, may I ask?
If I am not mistaken, orcs have better relationship with Imperials than any other human race.
Many orcs consider joining Legion is the best opportunity in their life and again if I am not mistaken, orcs and imperials never war against each other.
Bretons and Redguards like attacking orcs and since orcs were in Skyrim before Nords, I except they had war, too.
Without spoiling too much, it's more of a territorial dispute than a racial issue.
Its cause is a series of events orc gameplay skyrim get explained in the mod as the player progresses in the storyline, or https://promocode-jackpot-list.site/gameplay-127/the-mafia-boss-gameplay-5048.html takes the time to talk to NPCs about.
Objectively speaking, the Stormcloaks are a bit racist or at least indifferent towards non-nords.
visit web page in this case it would make more sense for an Orc to fight for the Imperials.
They'd be more inclined to, anyway.
As to why they'd fight with the Legion in the first place, I figure it's a show of strength on their part.
Its funny that the whole "Skyrim for the Nords" argument is based on Skyrim being their ancestral homeland.
I just don't see how the Stormcloak mentality can be considered "non-racist".
So excited for this.
Kind of funny how Brodual copied the top 10 thread to make a video but I'm glad they did for the exposure!
The mods looks awesome!
AFAIK it's the best 'Orcish' themed quest mod, I suppose.
I'm wheel of gameplay elements of Beyond Reach, played through every quest :3 I was going to check out Blood of the Nord.
Someguy never disappoints for the most part.
Bloodlust: When entering combat, move and regenerate faster; decays over time.
Shockwave: Once per battle, jump up and down to cause an earthquake.
Strength of Steel: Weapons and armor are stronger, but enchantments are weaker.
Quest reward - Stagger 150 enemies with Shockwave to unlock.
Berserk: Improves weapons and spells for a short time.
May activate randomly in combat.
I love all of that, but as Orcs are a kinda mystical race, and even put value on a particular orc being an enchantress in the community, is taking away the potency of enchantments really fitting?
The racial bonuses in Imperious used to be neutral and people complained that "why do nords have bonus magicka regen" and "altmer should be the best mages" and "redguards should obviously be a fighter race" and "this is stupid and makes no sense".
So I changed the bonuses to bias them in favour of the build you are """"supposed"""" to go.
Too bad everyone complained :P It's definitely a great mod, and does a good job making race choices actually matter.
I guess you read article hit every build when that's your objective.
Technically orcs still benefit from the other abilities: Bloodlust is in a sneaky way actually more orc gameplay skyrim for spellcasters than for warriors, and Berserk does buff spells unlike vanilla.
There are more examples of abilities that look like they buff one thing but actually buff another.
They are much less obvious than before to avoid complaints, but they still exist.
At least unlike certain other mods ahem Disparity ahem bonus bow damage vs animalsbuilding an off build does not mean your racial kit now does nothing and you might as well not use a race mod.
S : Shockwave is OP.
I started my Orc Playthrough, thanks everyone that suggested or discussed the mods.
I don't know what the problem even supposedly was and it's not on the though so I don't know.
You should let us know if it seems to be good.
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Skyrim SE Builds - The Orc Warchief - Remastered Build
The Uruk-hai only have an advantage in numbers. Tolkien was pretty clear that orcs and uruk-hai were just cannon fodder troops. The real power were the trolls, dragons, and balrogs of the army.
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